Class & Spell Patch
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Class Fixes
- Death Knight — Hungering Cold no longer breaks from disease damage; Threat of Thassarian miss/dodge/parry proc; KM PPM fixed
- Druid — Added missing T10 Balance 2P set bonus
- Hunter — Kill Command requires pet; Cobra Strikes fix; Piercing Shots rolls remaining damage; Rapid Recuperation fixes
- Paladin — Beacon of Light attributes healing correctly; restricted to intended heals
- Rogue — Cut to the Chase refreshes SnD; Turn the Tables rogue-only; Focused Attacks offhand fix; Retaliation self-damage fix
- Shaman — Maelstrom Weapon PPM updated; removed duplicate T8 Electrified script
- Warrior — Retaliation self-damage and charge loss fixed
General Spell Fixes
- Stealth no longer breaks from friendly spells or procs
- Split damage auras (Soul Link) no longer fail on range checks
- Death and Decay properly ticks while standing still
- Swift Hand of Justice no longer heals for 0
- Duplicate spell scripts removed to prevent double-firing
Dungeons & Raids
- Ulduar — Razorscale — Harpoon system reworked; teleporters activate after boss kills
- Naxxramas — Gluth loot corrected; Heigan Plague Fissure objects respawn
- Serpentshrine Cavern — Console objects fixed with sniffed flags
PvP & Systems
- Wintergrasp Titan Relic spawns updated
- Silithus outdoor PvP fixes
- New Dungeon Finder cooldown prevents same dungeon repeatedly
- Removed incorrect ilvl 146 weapons from level 72–74 mobs
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