Class & Spell Patch

Class & Spell Patch

Class Fixes

  • Death Knight — Hungering Cold no longer breaks from disease damage; Threat of Thassarian miss/dodge/parry proc; KM PPM fixed
  • Druid — Added missing T10 Balance 2P set bonus
  • Hunter — Kill Command requires pet; Cobra Strikes fix; Piercing Shots rolls remaining damage; Rapid Recuperation fixes
  • Paladin — Beacon of Light attributes healing correctly; restricted to intended heals
  • Rogue — Cut to the Chase refreshes SnD; Turn the Tables rogue-only; Focused Attacks offhand fix; Retaliation self-damage fix
  • Shaman — Maelstrom Weapon PPM updated; removed duplicate T8 Electrified script
  • Warrior — Retaliation self-damage and charge loss fixed

General Spell Fixes

  • Stealth no longer breaks from friendly spells or procs
  • Split damage auras (Soul Link) no longer fail on range checks
  • Death and Decay properly ticks while standing still
  • Swift Hand of Justice no longer heals for 0
  • Duplicate spell scripts removed to prevent double-firing

Dungeons & Raids

  • Ulduar — Razorscale — Harpoon system reworked; teleporters activate after boss kills
  • Naxxramas — Gluth loot corrected; Heigan Plague Fissure objects respawn
  • Serpentshrine Cavern — Console objects fixed with sniffed flags

PvP & Systems

  • Wintergrasp Titan Relic spawns updated
  • Silithus outdoor PvP fixes
  • New Dungeon Finder cooldown prevents same dungeon repeatedly
  • Removed incorrect ilvl 146 weapons from level 72–74 mobs

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